Timeline

Key milestones in John's remarkable journey

1953

Birth

John R. Sosoka Jr is born on May 3rd, beginning a life of invention, curiosity, and kindness.

1950s–1970s

Early Years

Raised in a family of engineers, machinists, and educators, John grew up in an environment that valued critical thinking and hands-on problem solving. From a young age he experimented with electronics, clever pranks, and small inventions—early signs of the creativity and technical brilliance that would define his life.

1971–1975

University Years

Studies computer science and cognitive science at CSU Long Beach and UC Irvine, laying the foundation for a career that would bridge art, engineering, and cognition.

1978

Founds Technology Application Group (TAG)

Launches TAG, a high-tech consulting firm advancing user interface systems, industrial automation, and early AI-driven control technologies.

1978–1990

Early Innovations at TAG

Develops a multi-threaded windowing system for DOS PCs, industrial automation for major manufacturers, avionics documentation for Boeing, and control systems used by federal research labs.

1990–1992

Director of Graphics, Emerson Technologies

Leads graphics and UI innovation for Emerson’s advanced TI-based multimedia PC. Achievements include streaming video on an Intel 386, a pioneering video-agent interface, and early video compression techniques later echoed in Apple QuickTime.

1992–1994

Director of Graphics, Davidson & Associates

Builds a state-of-the-art multimedia studio and modernizes graphics pipelines for one of the largest educational software publishers in the world.

1994–1997

Chief Technology Officer, Davidson & Associates

Leads engineering for nearly 100 commercial titles, including the Math Blaster franchise. Architects the ATLAS multimedia engine, and participates in due diligence that funded Blizzard Entertainment and Knowledge Adventure.

1994

Special Thanks – Warcraft: Orcs & Humans

Credited in Blizzard’s groundbreaking Warcraft: Orcs & Humans for his support of emergent game technologies during the Davidson era.

1996

Davidson Sold for $1.14 Billion

As CTO, helps guide Davidson & Associates through one of the largest ed-tech acquisitions in history.

1997

Co-Founds Neurosmith

Launches Neurosmith, redefining early childhood learning with cognitive-science-driven interactive toys such as Music Blocks and Little Linguist.

1998–1999

Music Blocks Breakout Success

Music Blocks becomes a landmark STEM toy, selling over 100,000 units and earning widespread acclaim for its child-directed exploration model.

2002

Musini Wins Most Innovative Toy of the Year

Neurosmith's Musini receives the T.O.T.Y. Award for Most Innovative Toy of the Year, cementing John’s legacy in educational play.

2003

LEGO Collaboration

Leads Neurosmith’s joint development project with LEGO, merging digital learning concepts with physical play systems.

2003–2004

Research Sabbatical

Steps back to study biological and artificial cognition—research that will directly feed into the creation of one of the most beloved consumer robots ever made.

September 2004

Neurosmith Assets Acquired

Neurosmith’s product line and IP are acquired by Small World Kids, supported by a $16.5 million credit facility to expand the brand.

2004–2009

Co-Founds Ugobe Lifeforms

Co-founds Ugobe with Caleb Chung and Derek Dotson. As CTO, John architects LifeOS, the artificial intelligence system behind Pleo—the first lifelike robotic companion designed for emotional interaction rather than utility.

February 2006

Pleo Unveiled at DEMO

Pleo debuts at DEMO 2006, winning both the INNY and DEMOgod awards for its groundbreaking synthesis of AI, mechatronics, and character design.

2006

Idaho Innovation Award

Ugobe wins the inaugural Idaho Innovation Award in the mechanical category for its pioneering lifelike robotics.

2007

Pleo Commercial Release

Pleo launches globally, earning widespread acclaim and becoming one of the most iconic consumer robots of its era.

April 2009

Ugobe Bankruptcy

The global economic crisis forces Ugobe to file for Chapter 7. Pleo’s rights are later acquired at auction, and the robot continues to influence robotics research and education worldwide.

2009

Pulse-Robotics

Founds Pulse-Robotics to explore new control systems, robot mechanisms, and artistic robotics. Provides consulting across commercial, industrial, and fine-art robotics.

2009–2012

Vita Robotica

Launches Vita Robotica to explore new architectures for artificial cognition, continuing a lifelong fascination with adaptive systems.

2010

Idaho Triennial – First Place Award

Collaborates with Francis Fox and Caleb Chung as BOCOLAB on 'Objects with Empathy.' The work wins First Place at the 2010 Idaho Triennial, celebrated for blending robotics, sculpture, and empathy.

2012

Symbeeco Co-Founded

Co-founds Symbeeco to build intelligent lighting and smartphone-connected devices. The first product, SymbeeStars, is successfully crowd-funded.

2017

Posterior Cortical Atrophy Diagnosis

Diagnosed with PCA, a rare neurodegenerative disorder affecting visual processing. Even as abilities changed, his curiosity, warmth, and humor endured.

July 23, 2021

Passing & Lasting Impact

John passes away in Eagle, Idaho, at age 68. His influence lives on through the people he mentored, the children who learned through his inventions, the robots that carried his imagination, and the countless lives shaped by his kindness.